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Several cars are also convertibles (they can be converted from closed roofs to open ones in-game), like the BMW Z4 LCI E89 and McLaren 570S. Some models also allow for carbon parts on the hood, trunk, and wings. Once the car has been starred up at least once, the player can create custom paint job colors to the body, rims, and brake calipers for most models. Upon unlocking a car, the player can choose from a few official stock colors. Each car can also be customized with the new car editor feature. For each new star, the car's performance capability is increased (at the cost of a lesser fuel tank quantity). All cars in the game now require "blueprints" to unlock and then subsequently "star up", with each of them having anywhere from 3 to 6 stars. The player starts with a car in the lowest class (Class D), the Mitsubishi Lancer Evolution X. Like its predecessor, each of the cars belongs to a class progressively featuring higher performance and rarity: D, C, B, A, and S.
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There are currently 149 cars as of the December 2021 update. There were 48 cars featured in the game when soft-launched, but the worldwide release saw the introduction of four new cars, leading to 52 cars. The gameplay in Asphalt 9 is similar to the other Asphalt Games with noticeable differences in graphics and design. Pictured is a gameplay still featuring the TouchDrive control scheme. Asphalt 9 makes extensive use of simulated HDR rendering and pixel shaders, as seen on the sky and specular reflections on the road surface.